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1 SEAT SC on Mon Jun 03, 2013 10:44 pm

FSR FrankForest



FRS 2014 Handbook

FSR 2014 Sport Regulations

*FSR Reserves the rights to make amendments to all aspects of the FSR 2013 Sporting Regulations and technical regulations including individual Championship rules and regulations.

T1a) FSR Racing Category Definitions -

Prototype, single seater and GT racing, as defined by FSR, are non-contact sports.

Touring Car racing, as defined by FSR we would expect to see close bumper to bumper racing which would not endanger yourself or your competitors.

T1b) Club Members behaviour –

FSR expects competitors who partake in its championships and meetings to behave in appropriate and respectable manner. Insulting comments or behaviour towards fellow competitors and race stewards is unacceptable and will be dealt with severely by FSR club staff.

Good Sportsmanship

FSR considers good sportsmanship to be the very essence of the sport, and the basic foundation of any competition. Competitors are expected to hold the qualities of fairness, honesty, courtesy, and justice to be more important than the outcome of the race. Real sportsmen/women may have an intense desire to win, but not at all costs. A person that has won by cheating, or by any means less than honourable, has simply found a way to acquire a trophy, but not a victory. The actual winner is the true sportsman/woman that might go home with nothing in his/her hands, yet his/her heart is overflowing with satisfaction. This satisfaction comes from understanding that the value of winning is not found in a trophy, but rather in the sheer pleasure of playing the sport with honesty, fairness, and integrity. This affords total fulfilment during times of introspection, and validates that fulfilment by earning valuable respect from fellow competitors. TORA will demonstrate its commitment to good sportsmanship by rewarding the driver that displays the most outstanding acts of sportsmanship each season.

Unsportsmanlike Conduct

Any unsportsmanlike conduct, on any scale, is not welcome at FSR events. Acts of unsportsmanlike conduct have many forms such as arguing, yelling, intimidation, aggressive physical contact, and losing without grace. Other forms are wilfully using non-performance technicalities to hurt another competitor’s point standings to the benefit of one’s own, “sandbagging,” and failing to report a mistake in scoring that benefits themselves. No form of unsportsmanlike conduct will be tolerated at any TORA event. Competitors that show poor sportsmanship due to a mistake in judgment will be educated, and punished if necessary. However, competitors that commit repeated acts of unsportsmanlike conduct cannot be educated; therefore expulsion is most likely the only remedy.

T1c) FSR Knowledge and Possession of the Rules

All drivers must know all of the rules, especially those pertaining to series specific rules and must ensure they adhere to thus rules at all times.

2014 Brand New Rule Across all series

Drivers must have a head set in working condition able to hear instructions from race control and to be able to communicate back to race control

Please ensure that when you enter into an official FSR race that if you have not got all the Forza Motorsport 4 DLC you have at least downloaded the free car from all the packs to ensure you cans see DLC cars on track, if you fail to do this you do not only risk your race, you're also risking the race of the other competitors in your lobby.

FSR retain the right to refuse competitors race entry if they have not downloaded the free car from the required Forza 4 DLC packs

All Paints and Livery's for specified series must be submitted to FSR Scorcher or FSR Frank Forest for FSR Media Spotter Guides prior to a Entrant be confirmed in a series, failure to do so will result in application of thus series becoming void.

Livery's must have no tobacco or adult related products & must not be deemed to be offensive.

T2a) FSR Race Meetings Definitions and Guide

Race Control

“Race Control” refers to the collective set of Officials that are in charge of the full course Conditions, controlling the scheduled activities, maintaining a written record of Incidences, communicating with each lobby host and function as the central hub of information distribution as needed. Race Control is typically Staffed with the Chief Marshall

Lobby Hosts

“Lobby Hosts” refers to the collective set of Officials that are in charge of either a qualifying or race lobby, all drivers must adhere to lobby hosts instructions at all times, aggressive behaviour to lobby hosts will not be tolerated.

Race Length

The race length may vary at each event. It is the competitor’s responsibility to ascertain the race length by information from the Officials. A race may be shortened or stopped at the discretion of the Race Director. The race will be scored in order of actual finish.


Qualifying shall be ran before a race has started set to a x amount of laps as advised by race control

Start Producer

The Race organizers will choose the format of the race. The start may be standing, rolling, or any other format. It is the competitor’s responsibility to understand the starting format of the specific series

Standing Start

Competitors will be instructed by lobby host of the grid order; drivers then will complete 1 lap to set the grid. The grid will start under Countdown controlled by Race Control.

Rolling Start / Flying Start

During the warm-up lap the field shall align into its proper starting rows. Drivers should take care when weaving to warm up tires (a.k.a. “scrubbing tires”). Starts will usually be two (2) abreast. The field should come into perfect alignment on the prescribed lap ** in the last two (2) turns before the start / finish line, the lead car will be responsible for pacing the field slowly, and at a steady pace, until the green flag is shown. [Note: Pace means “steady speed.” Acceleration (or deceleration) after the pace car leaves the track, but before the green flag is displayed, is illegal.]

Pace Car - Driver

The Pace Car Driver is responsible for the safe operation of the Pace Car at the direction of Control. The Pace Car Driver must take steps to ensure that the Pace Car is utilized correctly as per race director or Lobby Host instructions.

Race Restarts

If half the field is taken out on the first racing lap and all cars are severely damaged then the lobby host may call for a red flag and the race is restarted fully i.e. from the lobby.

Rejoining the track

If all four wheels have left the track or you have become caught on sticky grass or sand you must rejoin at the nearest point compatible with safety. It is unfair and

unacceptable to simply rejoin the circuit as quickly as possible without any regard for the drivers around you who

have been able to retain control of their car. If this means stopping at the side of the circuit until safe to rejoin

then that is what you must do, even if that means you rejoin last.

Respecting track limits

This will be the final time that track limits are mentioned, the track is defined by the white lines surrounding the circuit this meaning you are to stay within these guide lines .

In the future anyone seen to be using track limits to an advantage this including overtaking will result in a penalty structure coming into action.

1, Race warning.

2, Qualification penalty.

3, Race suspension.

T3a) FSR Racing behaviour

Rough Driving

Any driver, deemed by the Marshall Staff / Race Director, displaying rough or unsportsmanlike driving may be penalized. The Marshall Staff / Race Director shall determine the course of action. [Note: In some cases the driver will be required to spend time with a senior member. The intent is to educate the driver on safer methods of racing.] If a driver is determined, by the Marshall Staff / Race Director, to be at fault in a collision that sent the other car significantly off the track, he/she may be disqualified from the race or qualifying (different rules apply to each series).

Passing General

The responsibility for the decision to pass another car, and to do it safely, rests with the overtaking driver. The overtaken driver should be aware that he/she is being passed and must not impede the pass by blocking. A driver who does not watch his/her mirrors or who appears to be blocking another car seeking a pass may be black-flagged and/or penalized. The act of passing is initiated when the trailing car’s (Car A) front bumper overlaps with the lead car’s (Car B) rear bumper. The act of passing is complete when Car A’s rear bumper is ahead of Car B’s front bumper. “NO PASSING” means a pass cannot even be initiated. Any overlap in a NO PASSING area is considered illegal.


The term “punting” is defined as nose to tail (or side-of-the-nose to side-of-the-tail) contact, where the leading car is significantly knocked off of the racing line. Once the trailing car has its front wheel next to the driver of the other vehicle, it is considered that the trailing car has a right to be there. And, that the leading driver must leave the trailing driver enough “racing room.” In most cases, “racing room” is defined as “at least three quarters of one car width.” If adequate racing room is left for the trailing car, and there is incidental contact made between the cars, the contact will be considered “side-to-side.”

BlockingA driver may choose to protect his or her line so long as it is not considered blocking. Blocking is defined as two (2) consecutive line changes to “protect his/her line,” and in doing so, impedes the vehicle that is trying to pass with each of the two (2) consecutive movements. Drivers are encouraged to check with the Race Director for a full explanation before the start of the race. If, in the case of side-to-side contact, one of the two cars leaves the racing surface (involuntarily) then it may still be considered “a racing incident.”

Right to the Line

The driver in front has the right to choose any line, so long as not to be considered blocking. The driver attempting to make a pass shall have the right to the line when their front wheel is next to the driver of the other vehicle. Note: This rule may be superseded by class specific rules.

Off-course Excursions

The competitor is required to follow the marked course during competition and shall not gain an advantage by an off-course excursion. An off-course excursion is defined as leaving the marked course with all four wheels. The definition of the term “advantage gained” will be left up to the sole discretion of the Race Director, and may include pass attempts that were completed, but the overtaking driver went four-wheels-off on the exit, and it was deemed to be an otherwise “ill-fated” pass. Penalties may be assessed for an off-course excursion that affords an advantage to the offender.

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